Namespace VoxelPlayground.Entity
Classes
- EntityFirableWeapon
Base class for weapons that can fire projectiles or be used in attacks.
- EntityHoldWeapon
Represents a weapon that fires continuously while the trigger is held down.
- EntityToggleWeapon
Represents a weapon that toggles its state when the trigger is pressed.
Structs
Interfaces
Enums
- ShotBlockSoundType
Type of sound to play when a shot is blocked or cannot fire.