Struct BurnAreaJob
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
[BurstCompile]
public struct BurnAreaJob
Fields
iCount
Field Value
- int
iDirection
Field Value
- float3
iStartOffset
Field Value
- int
jCount
Field Value
- int
jDirection
Field Value
- float3
jStartOffset
Field Value
- int
kCount
Field Value
- int
kDirection
Field Value
- float3
kStartOffset
Field Value
- int
numPointX
Field Value
- int
numPointY
Field Value
- int
numPointYMX
Field Value
- int
numPointZ
Field Value
- int
pointsData
[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointsData
Field Value
- PointDataV2*
startPosition
public float3 startPosition
Field Value
- float3
Methods
Execute(int)
public void Execute(int index)
Parameters
index int