Class EntityCircularSaw
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
[RequireComponent(typeof(CircularSawTrigger))]
public class EntityCircularSaw : EntityToggleWeapon
- Inheritance
-
objectEntityCircularSaw
- Inherited Members
- Extension Methods
Fields
BladeVisual
public Transform BladeVisual
Field Value
fxDuringActivated
public GameObject fxDuringActivated
Field Value
rotateSmoothness
public float rotateSmoothness
Field Value
- float
rotateSpeed
public float rotateSpeed
Field Value
- float
Properties
Dysfunctional
public override bool Dysfunctional { get; set; }
Property Value
- bool
Methods
Activate()
public override void Activate()
Deactivate()
public override void Deactivate()
Start()
protected override void Start()
Update()
public void Update()