Table of Contents

Class EntityCircularSaw

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
[RequireComponent(typeof(CircularSawTrigger))]
public class EntityCircularSaw : EntityToggleWeapon
Inheritance
object
EntityCircularSaw
Inherited Members
Extension Methods

Fields

BladeVisual

public Transform BladeVisual

Field Value

Transform

fxDuringActivated

public GameObject fxDuringActivated

Field Value

GameObject

rotateSmoothness

public float rotateSmoothness

Field Value

float

rotateSpeed

public float rotateSpeed

Field Value

float

Properties

Dysfunctional

public override bool Dysfunctional { get; set; }

Property Value

bool

Methods

Activate()

public override void Activate()

Deactivate()

public override void Deactivate()

Start()

protected override void Start()

Update()

public void Update()