Table of Contents

Class EntityToggleWeapon

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll

Represents a weapon that toggles its state when the trigger is pressed.

public class EntityToggleWeapon : EntityFirableWeapon
Inheritance
object
EntityToggleWeapon
Derived
Inherited Members
Extension Methods

Methods

FireReloadPercentage()

Gets the percentage of ammo remaining (0.0 to 1.0).

public override float FireReloadPercentage()

Returns

float

The percentage of ammo remaining.

OnTriggerPressed()

Called when the trigger is pressed. Toggles the active state of the weapon.

public override void OnTriggerPressed()