Class EntityWind
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityWind : EntityItem
- Inheritance
-
objectEntityWind
- Inherited Members
- Extension Methods
Fields
force
public float force
Field Value
- float
particle1
public ParticleSystem particle1
Field Value
speed
public float speed
Field Value
- float
windPoint
public GameObject windPoint
Field Value
winForceCurve
public AnimationCurve winForceCurve
Field Value
Methods
OnDestroy()
public override void OnDestroy()
SetWindForce(float)
public void SetWindForce(float _force)
Parameters
_forcefloat
Start()
protected override void Start()