Class EntityBalloon
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityBalloon : EntityAttachmentItem
- Inheritance
-
objectEntityBalloon
- Inherited Members
- Extension Methods
Fields
ballonRenderer
public Renderer ballonRenderer
Field Value
ballonRig
public Rigidbody ballonRig
Field Value
bouncingImpulseThreshold
public float bouncingImpulseThreshold
Field Value
- float
bouncingMulOnTouchBalloon
public float bouncingMulOnTouchBalloon
Field Value
- float
bouncingOnTouch
public float bouncingOnTouch
Field Value
- float
explodeImpulseThreshold
public float explodeImpulseThreshold
Field Value
- float
floatingForce
public float floatingForce
Field Value
- float
floatingForceNonConnected
public float floatingForceNonConnected
Field Value
- float
line
public GameObject line
Field Value
lineScaleYBias
public float lineScaleYBias
Field Value
- float
lineScaleYMul
public float lineScaleYMul
Field Value
- float
m_Balloon
public Transform m_Balloon
Field Value
m_BalloonLine
public Transform m_BalloonLine
Field Value
maxSpeed
public float maxSpeed
Field Value
- float
runtimeRandomColor
public Color runtimeRandomColor
Field Value
Methods
Explode()
public void Explode()
FixedUpdate()
public void FixedUpdate()
OnIgnite(Vector3, float)
public override void OnIgnite(Vector3 center, float radius)
Parameters
centerVector3radiusfloat
Start()
protected override void Start()
Update()
public void Update()