Class EntityLaserPierceBullet
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityLaserPierceBullet : EntityExplosive, IRecyclable
- Inheritance
-
objectEntityLaserPierceBullet
- Implements
- Inherited Members
- Extension Methods
Fields
demolishRadiusMlp
public float demolishRadiusMlp
Field Value
- float
explodeHits
public int explodeHits
Field Value
- int
hits
public int hits
Field Value
- int
initialVelocity
public Vector3 initialVelocity
Field Value
playHitBreakSound
public bool playHitBreakSound
Field Value
- bool
radiusMlpRange
public Vector2 radiusMlpRange
Field Value
sweepLength
public float sweepLength
Field Value
- float
Methods
OnCollisionEnter(Collision)
protected override void OnCollisionEnter(Collision other)
Parameters
otherCollision
OnSpawn(EntityItem, float, Vector3)
public override void OnSpawn(EntityItem owner, float _speed, Vector3 _direction)
Parameters
ownerEntityItem_speedfloat_directionVector3