Table of Contents

Class EntityLaserPierceBullet

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
public class EntityLaserPierceBullet : EntityExplosive, IRecyclable
Inheritance
object
EntityLaserPierceBullet
Implements
Inherited Members
Extension Methods

Fields

demolishRadiusMlp

public float demolishRadiusMlp

Field Value

float

explodeHits

public int explodeHits

Field Value

int

hits

public int hits

Field Value

int

initialVelocity

public Vector3 initialVelocity

Field Value

Vector3

playHitBreakSound

public bool playHitBreakSound

Field Value

bool

radiusMlpRange

public Vector2 radiusMlpRange

Field Value

Vector2

sweepLength

public float sweepLength

Field Value

float

Methods

OnCollisionEnter(Collision)

protected override void OnCollisionEnter(Collision other)

Parameters

other Collision

OnSpawn(EntityItem, float, Vector3)

public override void OnSpawn(EntityItem owner, float _speed, Vector3 _direction)

Parameters

owner EntityItem
_speed float
_direction Vector3