Table of Contents

Struct CleanAreaJob

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
[BurstCompile]
public struct CleanAreaJob

Fields

burn

public bool burn

Field Value

bool

burnType

public BurnColorType burnType

Field Value

BurnColorType

iCount

public int iCount

Field Value

int

iDirection

public float3 iDirection

Field Value

float3

iStartOffset

public int iStartOffset

Field Value

int

jCount

public int jCount

Field Value

int

jDirection

public float3 jDirection

Field Value

float3

jStartOffset

public int jStartOffset

Field Value

int

kCount

public int kCount

Field Value

int

kDirection

public float3 kDirection

Field Value

float3

kStartOffset

public int kStartOffset

Field Value

int

numPointX

public int numPointX

Field Value

int

numPointY

public int numPointY

Field Value

int

numPointYMX

public int numPointYMX

Field Value

int

numPointZ

public int numPointZ

Field Value

int

pointsData

[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointsData

Field Value

PointDataV2*

removedIndices

public NativeList<int>.ParallelWriter removedIndices

Field Value

NativeList<int>.ParallelWriter

startPosition

public float3 startPosition

Field Value

float3

totalRemoved

public NativeSum.ParallelWriter totalRemoved

Field Value

NativeSum.ParallelWriter

Methods

Execute(int)

public void Execute(int index)

Parameters

index int