Class PhysLink
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class PhysLink : MonoBehaviour
- Inheritance
-
object
PhysLink
- Extension Methods
-
Fields
autoReel
Field Value
- bool
autoReelOverpullDistance
public float autoReelOverpullDistance
Field Value
- float
autoReelOverpullDistanceGrapple
public float autoReelOverpullDistanceGrapple
Field Value
- float
autoReelSpeed
public float autoReelSpeed
Field Value
- float
autoReelSpeedGrapple
public float autoReelSpeedGrapple
Field Value
- float
capsuleCollider
public CapsuleCollider capsuleCollider
Field Value
- CapsuleCollider
checkBreakPointCooldown
public float checkBreakPointCooldown
Field Value
- float
checkBreakPointSize
public int checkBreakPointSize
Field Value
- int
isGrapple
Field Value
- bool
isHardLink
Field Value
- bool
joint
public ConfigurableJoint joint
Field Value
- ConfigurableJoint
kneeJoint
public ConfigurableJoint kneeJoint
Field Value
- ConfigurableJoint
lineRenderer
public LineRenderer lineRenderer
Field Value
- LineRenderer
localPosA
Field Value
- Vector3
localPosB
Field Value
- Vector3
onBreak
Field Value
- Action
reelSpeed
[Header("Reel")]
public float reelSpeed
Field Value
- float
Properties
isSelected
public bool isSelected { get; }
Property Value
- bool
pointA
public Vector3 pointA { get; }
Property Value
- Vector3
pointB
public Vector3 pointB { get; }
Property Value
- Vector3