Table of Contents

Enum EntityCharacter.State

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
public enum EntityCharacter.State

Fields

AutoAttacking = 11
Dead = 5
ElectricShock = 7
Falling = 4
HitStun = 12
Idle = 0
Knockedout = 6
LyingFlat = 3
PCViewControlling = 10
PlayerControlling = 8
Sit = 2
VRViewControlling = 9
Walk = 1