Class EntityPropeller
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityPropeller : EntityAttachmentItem
- Inheritance
-
objectEntityPropeller
- Inherited Members
- Extension Methods
Fields
acceleration
public float acceleration
Field Value
- float
attachPosOffsetAlongNormal
public float attachPosOffsetAlongNormal
Field Value
- float
autoDeleteAfter
public float autoDeleteAfter
Field Value
- float
effectObj
public GameObject effectObj
Field Value
isStickyBomb
[Header("Sticky")]
public bool isStickyBomb
Field Value
- bool
stickyBombAttachedTo
public Rigidbody stickyBombAttachedTo
Field Value
useHitPos
public bool useHitPos
Field Value
- bool
usePrevRot
public bool usePrevRot
Field Value
- bool
velocityLimit
public float velocityLimit
Field Value
- float
Methods
FixedUpdate()
public void FixedUpdate()
OnDestroy()
public override void OnDestroy()
SetPushForce(float)
public void SetPushForce(float force)
Parameters
forcefloat