Table of Contents

Class EntityPropeller

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
public class EntityPropeller : EntityAttachmentItem
Inheritance
object
EntityPropeller
Inherited Members
Extension Methods

Fields

acceleration

public float acceleration

Field Value

float

attachPosOffsetAlongNormal

public float attachPosOffsetAlongNormal

Field Value

float

autoDeleteAfter

public float autoDeleteAfter

Field Value

float

effectObj

public GameObject effectObj

Field Value

GameObject

isStickyBomb

[Header("Sticky")]
public bool isStickyBomb

Field Value

bool

stickyBombAttachedTo

public Rigidbody stickyBombAttachedTo

Field Value

Rigidbody

useHitPos

public bool useHitPos

Field Value

bool

usePrevRot

public bool usePrevRot

Field Value

bool

velocityLimit

public float velocityLimit

Field Value

float

Methods

FixedUpdate()

public void FixedUpdate()

OnDestroy()

public override void OnDestroy()

SetPushForce(float)

public void SetPushForce(float force)

Parameters

force float