Class EntityBuilding
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityBuilding : Entity
- Inheritance
-
objectEntityBuilding
- Inherited Members
- Extension Methods
Fields
damageDysfunctionPercentage
public float damageDysfunctionPercentage
Field Value
- float
hasDysfunctionEvent
[TabGroup("Event", false, 0)]
public bool hasDysfunctionEvent
Field Value
- bool
OnDysfunction
[TabGroup("Event", false, 0)]
public DysfunctionEvent OnDysfunction
Field Value
Properties
DamagePercentage
public float DamagePercentage { get; }
Property Value
- float
Methods
OnDestroy()
public override void OnDestroy()
OnVoxelModified(VoxelVolume)
public void OnVoxelModified(VoxelVolume mc)
Parameters
mcVoxelVolume
Start()
protected override void Start()