Class EntityEnvironment NamespaceVoxelPlayground.Entity AssemblyGamePlay.dll public class EntityEnvironment : Entity Inheritance object Object Component Behaviour MonoBehaviour Entity EntityEnvironment Inherited Members Entity.IsPlayerFaction() Entity.IsEnemyFaction() Entity.freezeState Entity.enableFreeze Entity.needUseGravity Entity.isPin Entity.entityId Entity.registryId Entity.soundTag Entity.teamFlag Entity.PositionIterationOnGrab Entity.VelocityIterationOnGrab Entity.itemName Entity.IsGrabbed Entity.isGrabbedIndirect Entity.stillTimer Entity.FixedUpdateSleepingTime(float) Entity.ControlledUpdate(float) Entity.dontDestroyOnSceneClear Entity.disableVoxelDestructionUntil Entity.voxelDestructor Entity.GetVoxelDestructor() Entity.voxelData Entity.GetVoxelData() Entity.Awake() Entity.trans Entity.ModifyLocalScale(float) Entity.RecoverLocalScale() Entity.gripPoint Entity.GRIP_POINT_STR Entity.Start() Entity.sfxGain Entity.GetScaledSize() Entity.GetSolidBlockCount() Entity._rigidbodies Entity.Rigidbodies Entity.MainRigidbody Entity.RefreshRigidbodiesRefs() Entity.SetGravityEnable(bool) Entity.SetIsKinematic(bool) Entity.UpdatePhysGravityKinematic() Entity.RestoreRigidbodiesDrags() Entity.GetTotalMass() Entity.TryRemoveVelocity() Entity.Freeze(bool) Entity.CancelFreeze() Entity.RemoveUnFreezeSchedule() Entity.SetRigidbodiesDragsFreeze() Entity.TogglePin() Entity.Pin() Entity.UnPin() Entity.isActivated Entity.ToggleActivate() Entity.Activate() Entity.Deactivate() Entity.SetActivate(bool) Entity.SetActivateForConnected(bool) Entity.IsActivated() Entity.connectedEntity Entity.GetConnectedEntity() Entity.OnBeStabbed(Entity, bool) Entity.GetVoxelDataCenterPoint() Entity.GetPinchCenterPoint(Rigidbody) Entity.AddVoxelDestructor(VoxelDestructor) Entity.RemoveVoxelDestructors(VoxelDestructor[]) Entity.SetVoxelColliderIgnore(Collider, bool) Entity.SetTargetColliderAndNeighborsIgnore(Collider, Collider, bool) Entity.GetNeighborJoints(Rigidbody) Entity.notifier Entity.Initialize(EntityNotifier, EntityManager) Entity.Notify(VoxelEvent, int, params object[]) Entity.OnIgnite(Vector3, float) Entity.OnDestroy() Entity.OnReset() Entity.IgnoreEntityCollision(Entity, bool, List<Collider>) Entity.dysfunctional Entity.Dysfunctional Entity.CanHighlight Entity.SetHighlight(bool) Entity.Equals(object) Entity.Equals(Entity) Entity.GetHashCode() Entity.SetVisible(bool) Entity.Teleport(Vector3, Quaternion) Extension Methods GameUtilities.TryDestroy(Object) GameUtilities.CopyAllProperties<T>(T, T) GameUtilities.OrNull<T>(T) GameUtilities.RequiresActiveOrNull<T>(T)