Class EntityPlasmaBullet
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
public class EntityPlasmaBullet : EntityExplosive, IRecyclable
- Inheritance
-
objectEntityPlasmaBullet
- Implements
- Inherited Members
- Extension Methods
Fields
hitSfxName
public string hitSfxName
Field Value
- string
m_KnockoutCharacterForce
public float m_KnockoutCharacterForce
Field Value
- float
m_ReflectCooldown
public float m_ReflectCooldown
Field Value
- float
minMuscleMassImmuteToKnockout
public int minMuscleMassImmuteToKnockout
Field Value
- int
numReflected
public int numReflected
Field Value
- int
numReflectsToExplode
public int numReflectsToExplode
Field Value
- int
useSpeculativeCCD
public bool useSpeculativeCCD
Field Value
- bool
Properties
DebugVelocity
[ShowInInspector]
public Vector3 DebugVelocity { get; }
Property Value
Methods
OnCollisionEnter(Collision)
protected override void OnCollisionEnter(Collision other)
Parameters
otherCollision
OnSpawn(EntityItem, float, Vector3)
public override void OnSpawn(EntityItem owner, float _speed, Vector3 _direction)
Parameters
ownerEntityItem_speedfloat_directionVector3