Table of Contents

Class EntityPlasmaBullet

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
public class EntityPlasmaBullet : EntityExplosive, IRecyclable
Inheritance
object
EntityPlasmaBullet
Implements
Inherited Members
Extension Methods

Fields

hitSfxName

public string hitSfxName

Field Value

string

m_KnockoutCharacterForce

public float m_KnockoutCharacterForce

Field Value

float

m_ReflectCooldown

public float m_ReflectCooldown

Field Value

float

minMuscleMassImmuteToKnockout

public int minMuscleMassImmuteToKnockout

Field Value

int

numReflected

public int numReflected

Field Value

int

numReflectsToExplode

public int numReflectsToExplode

Field Value

int

useSpeculativeCCD

public bool useSpeculativeCCD

Field Value

bool

Properties

DebugVelocity

[ShowInInspector]
public Vector3 DebugVelocity { get; }

Property Value

Vector3

Methods

OnCollisionEnter(Collision)

protected override void OnCollisionEnter(Collision other)

Parameters

other Collision

OnSpawn(EntityItem, float, Vector3)

public override void OnSpawn(EntityItem owner, float _speed, Vector3 _direction)

Parameters

owner EntityItem
_speed float
_direction Vector3