Table of Contents

Class MineralClusterGen

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
[RequireComponent(typeof(VoxelVolume))]
public class MineralClusterGen : MonoBehaviour
Inheritance
object
MineralClusterGen
Extension Methods

Fields

m_Amplitude

public float m_Amplitude

Field Value

float

m_Freq

public float m_Freq

Field Value

float

m_GemColors

public Color[] m_GemColors

Field Value

Color[]

m_NoiseSampleFactor

public float m_NoiseSampleFactor

Field Value

float

m_StoneColor

public Color m_StoneColor

Field Value

Color

Methods

Clear()

[Button]
public void Clear()

Gen()

[Button]
public void Gen()

IterRadius(Vector3Int, Action<Vector3Int>)

public static void IterRadius(Vector3Int rad, Action<Vector3Int> fn)

Parameters

rad Vector3Int
fn Action<Vector3Int>

Start()

public void Start()