Class MineralClusterGen
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
[RequireComponent(typeof(VoxelVolume))]
public class MineralClusterGen : MonoBehaviour
- Inheritance
-
object
MineralClusterGen
- Extension Methods
-
Fields
m_Amplitude
Field Value
- float
m_Freq
Field Value
- float
m_GemColors
public Color[] m_GemColors
Field Value
- Color[]
m_NoiseSampleFactor
public float m_NoiseSampleFactor
Field Value
- float
m_StoneColor
public Color m_StoneColor
Field Value
- Color
Methods
Clear()
[Button]
public void Clear()
Gen()
[Button]
public void Gen()
IterRadius(Vector3Int, Action<Vector3Int>)
public static void IterRadius(Vector3Int rad, Action<Vector3Int> fn)
Parameters
rad Vector3Int
fn Action<Vector3Int>
Start()