Struct CircularSawTrigger.CleanCircleJob
- Namespace
- VoxelPlayground.Entity
- Assembly
- GamePlay.dll
[BurstCompile]
public struct CircularSawTrigger.CleanCircleJob
Fields
axisCount
Field Value
- int
axisDirection
public float3 axisDirection
Field Value
- float3
diameterCount
Field Value
- int
hardnessTable
[ReadOnly]
public NativeArray<uint> hardnessTable
Field Value
- NativeArray<uint>
modifiedCount
public NativeArray<int> modifiedCount
Field Value
- NativeArray<int>
numPointX
Field Value
- int
numPointY
Field Value
- int
numPointYMX
Field Value
- int
numPointZ
Field Value
- int
outModifyPoint
[NativeDisableParallelForRestriction]
public NativeArray<int4> outModifyPoint
Field Value
- NativeArray<int4>
pointsData
[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointsData
Field Value
- PointDataV2*
startPosition
public float3 startPosition
Field Value
- float3
xDirection
Field Value
- float3
yDirection
Field Value
- float3
Methods
Execute(int)
public void Execute(int index)
Parameters
index int