Table of Contents

Struct CircularSawTrigger.CleanCircleJob

Namespace
VoxelPlayground.Entity
Assembly
GamePlay.dll
[BurstCompile]
public struct CircularSawTrigger.CleanCircleJob

Fields

axisCount

public int axisCount

Field Value

int

axisDirection

public float3 axisDirection

Field Value

float3

diameterCount

public int diameterCount

Field Value

int

hardnessTable

[ReadOnly]
public NativeArray<uint> hardnessTable

Field Value

NativeArray<uint>

modifiedCount

public NativeArray<int> modifiedCount

Field Value

NativeArray<int>

numPointX

public int numPointX

Field Value

int

numPointY

public int numPointY

Field Value

int

numPointYMX

public int numPointYMX

Field Value

int

numPointZ

public int numPointZ

Field Value

int

outModifyPoint

[NativeDisableParallelForRestriction]
public NativeArray<int4> outModifyPoint

Field Value

NativeArray<int4>

pointsData

[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointsData

Field Value

PointDataV2*

startPosition

public float3 startPosition

Field Value

float3

xDirection

public float3 xDirection

Field Value

float3

yDirection

public float3 yDirection

Field Value

float3

Methods

Execute(int)

public void Execute(int index)

Parameters

index int