Voxel Playground Mod Documentation - v0.4.0
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    Gameplay System

    The Gameplay System in Voxel Playground is built upon a custom physics engine and a highly interactive voxel environment. This section provides an overview of the core systems and guides you to detailed documentation for specific mechanics.

    The Entity class is the foundation of all interactive objects in the game. Whether it's a weapon, a vehicle, a character, or a simple destructible crate, it inherits from Entity.

    • Inheritance: Learn about EntityItem, EntityCharacter, and EntityFirableWeapon.
    • Lifecycle: specialized initialization and destruction flows.

    Voxel Playground uses Px5, a custom physics engine, instead of standard Unity Physics.

    • Builtin vs Px5: Understanding the difference and how authoring works.
    • Voxel Collision: How objects interact with the destructive voxel terrain.

    The world is made of voxels that can be destroyed, built, and manipulated.

    Create custom characters with unique behaviors and appearances.

    • Connect Building: How the snapping and construction system works for building parts.
    • Rendering Settings: Configuring the visual look of your scene (lighting, fog, post-processing).