The Gameplay System in Voxel Playground is built upon a custom physics engine and a highly interactive voxel environment. This section provides an overview of the core systems and guides you to detailed documentation for specific mechanics.
The Entity class is the foundation of all interactive objects in the game. Whether it's a weapon, a vehicle, a character, or a simple destructible crate, it inherits from Entity.
EntityItem, EntityCharacter, and EntityFirableWeapon.Voxel Playground uses Px5, a custom physics engine, instead of standard Unity Physics.
The world is made of voxels that can be destroyed, built, and manipulated.
Create custom characters with unique behaviors and appearances.