Create your city buildings and environment in MagicaVoxel.
Scaling and Limits
MagicaVoxel has a size limit (usually 256x256x256 per object). City buildings can often exceed this size.
Strategy: Model your buildings at half scale (0.5x) in MagicaVoxel.
Naming: You can append _x2 to the object name as a reminder to scale it back up by 2x in the Unity Editor later.
Naming Conventions
For destructible buildings that need to stay rooted to the ground until their base is destroyed, use the C_ prefix.
C_ (Strong Connected): Objects with this prefix are imported as destructible items but include an UnyieldingArea component. This component keeps the object "kinematic" (immovable) as long as the unyielding area overlaps with a static object (like the ground).