Voxel Playground Mod Documentation - v0.4.0
    Preparing search index...

    Material ID and Visual

    In the Ragdoll engine, a voxel's Material ID is its "DNA." It tells the engine what that voxel is made of and how it should behave in the physical world.

    Note: Modders cannot create new Material IDs. You are limited to modifying the properties of the existing IDs (0-31) to suit your needs.

    Below is a simplified reference for all defined Material IDs. Use this to choose the best base material for your modded blocks.

    • Hardness: How hard the block is (Higher number = Harder to destroy).
    • Metallic: Visual material type (Metal or Non-Metal).
    • Reflectivity: How shiny the surface is (High, Medium, Low).
    • Flammability: How easily it catches fire (Flammable, Resistant, Fireproof).
    • Poisonable: Whether it can be affected by poison/acid (Yes, No).
    ID Name Hardness Metallic Reflectivity Flammability Poisonable
    0 Air 0 Non-Metal Medium Flammable Yes
    1 Wood 4 Non-Metal Low Flammable Yes
    2 Grass 1 Non-Metal Medium Flammable Yes
    3 Plastic 1 Non-Metal High Flammable Yes
    4 Bone 10 Non-Metal Low Fireproof Yes
    5 Skin 5 Non-Metal Low Flammable Yes
    6 Dirt 6 Non-Metal Low Resistant No
    7 Stone 6 Non-Metal Low Resistant No
    8 Brick 5 Non-Metal Medium Resistant Yes
    9 Concrete 5 Non-Metal High Resistant No
    10 Asphalt 4 Non-Metal High Resistant Yes
    11 Crust 7 Metal Low Fireproof Yes
    12 Metal 8 Metal Low Resistant Yes
    13 Glow 5 Non-Metal Medium Fireproof Yes
    14 Glass 1 Non-Metal Medium Fireproof Yes
    15 HarderSkin 9 Non-Metal Medium Resistant No
    16 HardSkin 8 Non-Metal Low Resistant No
    17 FistSkin 6 Non-Metal Medium Resistant Yes
    18 Armor 11 Metal Low Fireproof No
    19 Water 1 Non-Metal Medium Fireproof Yes
    20 EnergyShield 12 Non-Metal Medium Fireproof Yes
    21 PierceBullet 14 Metal Low Resistant Yes
    22 CarbonSteel 12 Metal Low Fireproof Yes