Table of Contents

Namespace VoxelPlayground.Gaming

Classes

Achievement
Achievement_DismemeberingExpert
Achievement_RipApartRagdoll
Achievement_WeaponMaster
AchievementDatas
AchievementSaveData
AnimationProfile
BlueprintData
BlueprintDraft

Draft for saving a blueprint. Holds selected entities and provides save functionality. Created when entering blueprint save mode, cleared when saved or cancelled.

BlueprintEntityData
CalibrationMode
ChallengeMode
CharacterHitAnimationLookupTable
CharacterHitAnimationLookupTable.HitAnimationEntry
CharacterState
CharacterStateMachine
CraftingRecipe
CraftingRecipes
CursorController
DeadState
DoingNothingState
DustEffectDetector
ElectricShockState
EnemyInfoExtension
EntityManager
EntityNotifier
EventManager
EyeRaycaster
FallingState
FlatscreenViewControllingState
FollowTarget
GameDataManager
GameInputManager

Current you can only select one object at a time and only supports a primary [0] touch

GameManager
HandNubPanel
HandTrackingAdator
HitStunState
IdleState
InteractionBoundsGenerator
Invoker
IObserver
KnockOutState
LaserCreator
LevelSaveData
LyingFlatState
MainSceneMode
ModeData
PingObj
PlatformProc
PlayerControllingState
PlayerInfo
SandBoxMode
ScoreBoard
ScoreCounter
SitState
StatisticsData
TipsPageData
UnyieldingArea
VoxelAttachment
VoxelSceneTips
VoxelSceneTipsDatas
VRViewControllingState
WalkingState
WeatherManager
XRCamera
XRManager
XRTracker

Structs

AchievementData
AttachmentHelper

Interfaces

IGameMode
IPinchable

Enums

CameraViewType
GameManager.TurnMode
HitStunState.StunType
PlayerInfo.ResKind
VoxelEvent
XRManager.RigType