Table of Contents

Class VRViewControllingState

Namespace
VoxelPlayground.Gaming
Assembly
GamePlay.dll
public class VRViewControllingState : CharacterState
Inheritance
object
VRViewControllingState
Inherited Members

Methods

Enter()

public override void Enter()

Exit()

public override void Exit()

FixedUpdate(float)

public override void FixedUpdate(float fixedDeltaTime)

Parameters

fixedDeltaTime float

InitVRIK(EntityCharacter, Transform)

public static VRIK InitVRIK(EntityCharacter ch, Transform animT)

Parameters

ch EntityCharacter
animT Transform

Returns

VRIK

Jump(float)

public void Jump(float force = 15)

Parameters

force float

ResetVRIKHandTargets()

public void ResetVRIKHandTargets()

Update(float)

public override void Update(float deltaTime)

Parameters

deltaTime float

UpdatePlayerMovement(float)

public void UpdatePlayerMovement(float fixedDeltaTime)

Parameters

fixedDeltaTime float

UpdateVRIKHandTargets(Transform, Transform)

public void UpdateVRIKHandTargets(Transform leftHandTarget, Transform rightHandTarget)

Parameters

leftHandTarget Transform
rightHandTarget Transform