Class VRViewControllingState
- Namespace
- VoxelPlayground.Gaming
- Assembly
- GamePlay.dll
public class VRViewControllingState : CharacterState
- Inheritance
-
object
VRViewControllingState
- Inherited Members
-
Methods
Enter()
public override void Enter()
Exit()
public override void Exit()
FixedUpdate(float)
public override void FixedUpdate(float fixedDeltaTime)
Parameters
fixedDeltaTime float
public static VRIK InitVRIK(EntityCharacter ch, Transform animT)
Parameters
ch EntityCharacter
animT Transform
Returns
- VRIK
Jump(float)
public void Jump(float force = 15)
Parameters
force float
ResetVRIKHandTargets()
public void ResetVRIKHandTargets()
Update(float)
public override void Update(float deltaTime)
Parameters
deltaTime float
UpdatePlayerMovement(float)
public void UpdatePlayerMovement(float fixedDeltaTime)
Parameters
fixedDeltaTime float
public void UpdateVRIKHandTargets(Transform leftHandTarget, Transform rightHandTarget)
Parameters
leftHandTarget Transform
rightHandTarget Transform