Class BlueprintEntityData
- Namespace
- VoxelPlayground.Gaming
- Assembly
- GamePlay.dll
[Serializable]
public class BlueprintEntityData
- Inheritance
-
object
BlueprintEntityData
Fields
id
Field Value
- int
localBounds
public Bounds localBounds
Field Value
- Bounds
myAttachLocals
public List<Vector3> myAttachLocals
Field Value
- List<Vector3>
name
Field Value
- string
position
Field Value
- Vector3
rotation
public Quaternion rotation
Field Value
- Quaternion
targetAttachLocals
public List<Vector3> targetAttachLocals
Field Value
- List<Vector3>
targetId
public List<int> targetId
Field Value
- List<int>