Table of Contents

Class AnimationProfile

Namespace
VoxelPlayground.Gaming
Assembly
GamePlay.dll
[CreateAssetMenu(fileName = "Animation Profile", menuName = "Animation Profile")]
public class AnimationProfile : ScriptableObject
Inheritance
object
AnimationProfile
Extension Methods

Fields

attack_Upperbody

public string attack_Upperbody

Field Value

string

attack_Upperbody_Backup

public string attack_Upperbody_Backup

Field Value

string

attack_Upperbody_Bite

public string attack_Upperbody_Bite

Field Value

string

crawlingAnim

public string crawlingAnim

Field Value

string

deadAnim

public string deadAnim

Field Value

string

electricShockAnim

public string electricShockAnim

Field Value

string

equip_Anim_Upperbody

public string equip_Anim_Upperbody

Field Value

string

fallAnim

public string fallAnim

Field Value

string

getUp_FaceDown

public string getUp_FaceDown

Field Value

string

getUp_FaceUp

public string getUp_FaceUp

Field Value

string

idleAnim

public string idleAnim

Field Value

string

idleAnim_Upperbody

public string idleAnim_Upperbody

Field Value

string

layDown_FaceDown

public string layDown_FaceDown

Field Value

string

layDown_FaceUp

public string layDown_FaceUp

Field Value

string

reload_Upperbody

public string reload_Upperbody

Field Value

string

sitAnim

public string sitAnim

Field Value

string