Class AnimationProfile
- Namespace
- VoxelPlayground.Gaming
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "Animation Profile", menuName = "Animation Profile")]
public class AnimationProfile : ScriptableObject
- Inheritance
-
object
AnimationProfile
- Extension Methods
-
Fields
attack_Upperbody
public string attack_Upperbody
Field Value
- string
attack_Upperbody_Backup
public string attack_Upperbody_Backup
Field Value
- string
attack_Upperbody_Bite
public string attack_Upperbody_Bite
Field Value
- string
crawlingAnim
public string crawlingAnim
Field Value
- string
deadAnim
Field Value
- string
electricShockAnim
public string electricShockAnim
Field Value
- string
equip_Anim_Upperbody
public string equip_Anim_Upperbody
Field Value
- string
fallAnim
Field Value
- string
getUp_FaceDown
public string getUp_FaceDown
Field Value
- string
getUp_FaceUp
public string getUp_FaceUp
Field Value
- string
idleAnim
Field Value
- string
idleAnim_Upperbody
public string idleAnim_Upperbody
Field Value
- string
layDown_FaceDown
public string layDown_FaceDown
Field Value
- string
layDown_FaceUp
public string layDown_FaceUp
Field Value
- string
reload_Upperbody
public string reload_Upperbody
Field Value
- string
sitAnim
Field Value
- string