Namespace VoxelPlayground.Mod
Classes
- CustomModioRootPathProvider
Custom Modio root path provider that stores mods directly in persistentDataPath/Mods folder This bypasses the default mod.io/{GameId}/mods structure and stores mods directly in Mods folder
- RigidbodyProxy
Rigidbody proxy that adds physics to a voxel object, and we include this rigidbody in voxel destruction Internally combines Rigidbody (physics component), VoxelCollider (collision response) and PxConverter (make it use px5) exposing them as a single “physics” component.
- VoxelObjectProxy
Voxel object proxy that turns voxel data into a renderable mesh and a physics collider. Internally combines VoxelVolume (mesh generation), VoxelVolumeSaveSystem (persistence) and PxVoxelColliderGenerator (collider), exposing them as a single “visual + collision” component.