Table of Contents

Namespace VoxelPlayground.Mod

Classes

BuiltinEntityInfo
BuiltinEntityProxy
CharacterDatas
CharacterPresetProxy
Const
CustomModioRootPathProvider

Custom Modio root path provider that stores mods directly in persistentDataPath/Mods folder This bypasses the default mod.io/{GameId}/mods structure and stores mods directly in Mods folder

EnemyInfo
EquipmentsData
ItemDataExtension
ItemDatas
JointInfoData
ModInfo
ModManager
ModManifest
RigidbodyProxy

Rigidbody proxy that adds physics to a voxel object, and we include this rigidbody in voxel destruction Internally combines Rigidbody (physics component), VoxelCollider (collision response) and PxConverter (make it use px5) exposing them as a single “physics” component.

SceneRenderingSettings
VoxelObjectProxy

Voxel object proxy that turns voxel data into a renderable mesh and a physics collider. Internally combines VoxelVolume (mesh generation), VoxelVolumeSaveSystem (persistence) and PxVoxelColliderGenerator (collider), exposing them as a single “visual + collision” component.

VoxelSceneData
VoxelSceneDatas

Structs

CharacterData
ItemData
ItemDataList

Interfaces

IModManifest

Enums

BuiltinEntityType
CharacterAIBehaviorPreset
CharacterSizePreset
ItemType
JointInfoData.JointType
ProjectileType
VoxelObjectProxy.ValidateError
VoxelObjectProxyType