Class VoxelObjectProxy
- Namespace
- VoxelPlayground.Mod
- Assembly
- ModData.dll
Voxel object proxy that turns voxel data into a renderable mesh and a physics collider. Internally combines VoxelVolume (mesh generation), VoxelVolumeSaveSystem (persistence) and PxVoxelColliderGenerator (collider), exposing them as a single “visual + collision” component.
public class VoxelObjectProxy : MonoBehaviour
- Inheritance
-
objectVoxelObjectProxy
- Extension Methods
Fields
originalSolidBlockCount
[HideInInspector]
public int originalSolidBlockCount
Field Value
- int
proxyType
public VoxelObjectProxyType proxyType
Field Value
voxelFile
public TextAsset voxelFile
Field Value
Methods
OnValidate()
public void OnValidate()
Validate()
public VoxelObjectProxy.ValidateError Validate()