Table of Contents

Class JointInfoData

Namespace
VoxelPlayground.Mod
Assembly
ModData.dll
[CreateAssetMenu(fileName = "JointInfoData", menuName = "VoxelPlayground/JointInfoData", order = 1)]
public class JointInfoData : ScriptableObject
Inheritance
object
JointInfoData
Extension Methods

Fields

angularXMotion

public ConfigurableJointMotion angularXMotion

Field Value

ConfigurableJointMotion

angularYMotion

public ConfigurableJointMotion angularYMotion

Field Value

ConfigurableJointMotion

angularZMotion

public ConfigurableJointMotion angularZMotion

Field Value

ConfigurableJointMotion

axis

public Vector3 axis

Field Value

Vector3

breakForce

public float breakForce

Field Value

float

breakTorque

public float breakTorque

Field Value

float

connectedMassScale

public float connectedMassScale

Field Value

float

enableCollision

public bool enableCollision

Field Value

bool

enablePreprocessing

public bool enablePreprocessing

Field Value

bool

jointType

public JointInfoData.JointType jointType

Field Value

JointInfoData.JointType

linearLimit_limit

public float linearLimit_limit

Field Value

float

massScale

public float massScale

Field Value

float

maxAngle

public float maxAngle

Field Value

float

maximumForce

public float maximumForce

Field Value

float

minAngle

public float minAngle

Field Value

float

positionDamper

public float positionDamper

Field Value

float

positionSpring

public float positionSpring

Field Value

float

projectionAngle

public float projectionAngle

Field Value

float

projectionDistance

public float projectionDistance

Field Value

float

projectionMode

public JointProjectionMode projectionMode

Field Value

JointProjectionMode

rotationDriveMode

public RotationDriveMode rotationDriveMode

Field Value

RotationDriveMode

secondaryAxis

public Vector3 secondaryAxis

Field Value

Vector3

selpMaximumForce

public float selpMaximumForce

Field Value

float

selrpPositionDamper

public float selrpPositionDamper

Field Value

float

slerpPositionSpring

public float slerpPositionSpring

Field Value

float

swapBodies

public bool swapBodies

Field Value

bool

targetAngularVelocity

public Vector3 targetAngularVelocity

Field Value

Vector3

targetPosition

public Vector3 targetPosition

Field Value

Vector3

useLimit

public bool useLimit

Field Value

bool

useSpring

public bool useSpring

Field Value

bool

xMotion

public ConfigurableJointMotion xMotion

Field Value

ConfigurableJointMotion

yMotion

public ConfigurableJointMotion yMotion

Field Value

ConfigurableJointMotion

zMotion

public ConfigurableJointMotion zMotion

Field Value

ConfigurableJointMotion