Class EquipmentsData
- Namespace
- VoxelPlayground.Mod
- Assembly
- ModData.dll
[Serializable]
public class EquipmentsData
- Inheritance
-
object
EquipmentsData
- Extension Methods
-
Fields
armLowL
[FoldoutGroup("Armors", 0)]
public GameObject armLowL
Field Value
- GameObject
armLowL_ID
Field Value
- string
armLowR
[FoldoutGroup("Armors", 0)]
public GameObject armLowR
Field Value
- GameObject
armLowR_ID
Field Value
- string
armUpL
[FoldoutGroup("Armors", 0)]
public GameObject armUpL
Field Value
- GameObject
armUpL_ID
Field Value
- string
armUpR
[FoldoutGroup("Armors", 0)]
public GameObject armUpR
Field Value
- GameObject
armUpR_ID
Field Value
- string
character
[Tooltip("Optional. Specific Character for ArenaSpawner")]
public GameObject character
Field Value
- GameObject
character_ID
public string character_ID
Field Value
- string
chest
[FoldoutGroup("Armors", 0)]
public GameObject chest
Field Value
- GameObject
chest_ID
Field Value
- string
controllerOffset
public float controllerOffset
Field Value
- float
equipment
public GameObject equipment
Field Value
- GameObject
equipmentLeftHand
public GameObject equipmentLeftHand
Field Value
- GameObject
[FoldoutGroup("Armors", 0)]
public GameObject footL
Field Value
- GameObject
Field Value
- string
[FoldoutGroup("Armors", 0)]
public GameObject footR
Field Value
- GameObject
Field Value
- string
handHoldL_ID
public string handHoldL_ID
Field Value
- string
handHoldR_ID
public string handHoldR_ID
Field Value
- string
handL
[FoldoutGroup("Armors", 0)]
public GameObject handL
Field Value
- GameObject
handL_ID
Field Value
- string
handR
[FoldoutGroup("Armors", 0)]
public GameObject handR
Field Value
- GameObject
handR_ID
Field Value
- string
helmet
[FoldoutGroup("Armors", 0)]
public GameObject helmet
Field Value
- GameObject
helmet_ID
Field Value
- string
hip
[FoldoutGroup("Armors", 0)]
public GameObject hip
Field Value
- GameObject
hip_ID
Field Value
- string
isResolved
[NonSerialized]
public bool isResolved
Field Value
- bool
legLowL
[FoldoutGroup("Armors", 0)]
public GameObject legLowL
Field Value
- GameObject
legLowL_ID
Field Value
- string
legLowR
[FoldoutGroup("Armors", 0)]
public GameObject legLowR
Field Value
- GameObject
legLowR_ID
Field Value
- string
legUpL
[FoldoutGroup("Armors", 0)]
public GameObject legUpL
Field Value
- GameObject
legUpL_ID
Field Value
- string
legUpR
[FoldoutGroup("Armors", 0)]
public GameObject legUpR
Field Value
- GameObject
legUpR_ID
Field Value
- string