Table of Contents

Class EquipmentsData

Namespace
VoxelPlayground.Mod
Assembly
ModData.dll
[Serializable]
public class EquipmentsData
Inheritance
object
EquipmentsData
Extension Methods

Fields

armLowL

[FoldoutGroup("Armors", 0)]
public GameObject armLowL

Field Value

GameObject

armLowL_ID

public string armLowL_ID

Field Value

string

armLowR

[FoldoutGroup("Armors", 0)]
public GameObject armLowR

Field Value

GameObject

armLowR_ID

public string armLowR_ID

Field Value

string

armUpL

[FoldoutGroup("Armors", 0)]
public GameObject armUpL

Field Value

GameObject

armUpL_ID

public string armUpL_ID

Field Value

string

armUpR

[FoldoutGroup("Armors", 0)]
public GameObject armUpR

Field Value

GameObject

armUpR_ID

public string armUpR_ID

Field Value

string

character

[Tooltip("Optional. Specific Character for ArenaSpawner")]
public GameObject character

Field Value

GameObject

character_ID

public string character_ID

Field Value

string

chest

[FoldoutGroup("Armors", 0)]
public GameObject chest

Field Value

GameObject

chest_ID

public string chest_ID

Field Value

string

controllerOffset

public float controllerOffset

Field Value

float

equipment

public GameObject equipment

Field Value

GameObject

equipmentLeftHand

public GameObject equipmentLeftHand

Field Value

GameObject

footL

[FoldoutGroup("Armors", 0)]
public GameObject footL

Field Value

GameObject

footL_ID

public string footL_ID

Field Value

string

footR

[FoldoutGroup("Armors", 0)]
public GameObject footR

Field Value

GameObject

footR_ID

public string footR_ID

Field Value

string

handHoldL_ID

public string handHoldL_ID

Field Value

string

handHoldR_ID

public string handHoldR_ID

Field Value

string

handL

[FoldoutGroup("Armors", 0)]
public GameObject handL

Field Value

GameObject

handL_ID

public string handL_ID

Field Value

string

handR

[FoldoutGroup("Armors", 0)]
public GameObject handR

Field Value

GameObject

handR_ID

public string handR_ID

Field Value

string

helmet

[FoldoutGroup("Armors", 0)]
public GameObject helmet

Field Value

GameObject

helmet_ID

public string helmet_ID

Field Value

string

hip

[FoldoutGroup("Armors", 0)]
public GameObject hip

Field Value

GameObject

hip_ID

public string hip_ID

Field Value

string

isResolved

[NonSerialized]
public bool isResolved

Field Value

bool

legLowL

[FoldoutGroup("Armors", 0)]
public GameObject legLowL

Field Value

GameObject

legLowL_ID

public string legLowL_ID

Field Value

string

legLowR

[FoldoutGroup("Armors", 0)]
public GameObject legLowR

Field Value

GameObject

legLowR_ID

public string legLowR_ID

Field Value

string

legUpL

[FoldoutGroup("Armors", 0)]
public GameObject legUpL

Field Value

GameObject

legUpL_ID

public string legUpL_ID

Field Value

string

legUpR

[FoldoutGroup("Armors", 0)]
public GameObject legUpR

Field Value

GameObject

legUpR_ID

public string legUpR_ID

Field Value

string