Class RigidbodyProxy
- Namespace
- VoxelPlayground.Mod
- Assembly
- ModData.dll
Rigidbody proxy that adds physics to a voxel object, and we include this rigidbody in voxel destruction Internally combines Rigidbody (physics component), VoxelCollider (collision response) and PxConverter (make it use px5) exposing them as a single “physics” component.
public class RigidbodyProxy : MonoBehaviour
- Inheritance
-
objectRigidbodyProxy
- Extension Methods
Fields
isKinematic
public bool isKinematic
Field Value
- bool
mass
public float mass
Field Value
- float
useGravity
public bool useGravity
Field Value
- bool