Table of Contents

Class RigidbodyProxy

Namespace
VoxelPlayground.Mod
Assembly
ModData.dll

Rigidbody proxy that adds physics to a voxel object, and we include this rigidbody in voxel destruction Internally combines Rigidbody (physics component), VoxelCollider (collision response) and PxConverter (make it use px5) exposing them as a single “physics” component.

public class RigidbodyProxy : MonoBehaviour
Inheritance
object
RigidbodyProxy
Extension Methods

Fields

isKinematic

public bool isKinematic

Field Value

bool

mass

public float mass

Field Value

float

useGravity

public bool useGravity

Field Value

bool