Table of Contents

Namespace VoxelPlayground.Utility

Classes

App
Args
BenchMark
BenchmarkTimer
BoundsOctree<T>
BoundsOctreeNode<T>
CollectionUtility
ConfigurableJointExtensions
DebugUtils
GameUtilities
GameUtilities.Const
GameUtilities.Input
iTween

Version: 2.0.8

Author: Bob Berkebile (http://pixelplacement.com)

Support: http://itween.pixelplacement.com

iTween.Defaults

A collection of baseline presets that iTween needs and utilizes if certain parameters are not provided.

LayerHelper
Maths
OnEnableListener
ParticleSystemHelper
PlatformSpecificGameobject
PointOctree<T>
PointOctreeNode<T>
QuaternionExtensions
RagdollMassScaler
ScaleChanger
Scheduler

tick a function in the way you want

SerializableDictionary
SerializableDictionary.Storage<T>
SerializableDictionary<TKey, TValue>
SerializableDictionary<TKey, TValue, TValueStorage>
SerializableDictionaryBase
SerializableDictionaryBase.Dictionary<TKey, TValue>
SerializableDictionaryBase.Storage
SerializableDictionaryTemplate<TKey, TValue, TValueStorage>
Singleton<T>
SmartLogger
State
StateMachine
StringUtility
TransformExtensions
UIFocusStateTracker

Tracks UI focus-related states in VR / Pointer-based interaction. Designed for XR Ray, mouse, and controller input.

VirtualBounds

Enums

iTween.EaseType

The type of easing to use based on Robert Penner's open source easing equations (http://www.robertpenner.com/easing_terms_of_use.html).

iTween.LoopType

The type of loop (if any) to use.

iTween.NamedValueColor

Many shaders use more than one color. Use can have iTween's Color methods operate on them by name.

LogCategory
Scheduler.UpdateChannel