Enum iTween.NamedValueColor
- Namespace
- VoxelPlayground.Utility
- Assembly
- GamePlay.dll
Many shaders use more than one color. Use can have iTween's Color methods operate on them by name.
public enum iTween.NamedValueColor
Fields
_Color = 0The main color of a material. Used by default and not required for Color methods to work in iTween.
_Emission = 2The emissive color of a material (used in vertexlit shaders).
_ReflectColor = 3The reflection color of the material (used in reflective shaders).
_SpecColor = 1The specular color of a material (used in specular/glossy/vertexlit shaders).