Table of Contents

Enum iTween.NamedValueColor

Namespace
VoxelPlayground.Utility
Assembly
GamePlay.dll

Many shaders use more than one color. Use can have iTween's Color methods operate on them by name.

public enum iTween.NamedValueColor

Fields

_Color = 0

The main color of a material. Used by default and not required for Color methods to work in iTween.

_Emission = 2

The emissive color of a material (used in vertexlit shaders).

_ReflectColor = 3

The reflection color of the material (used in reflective shaders).

_SpecColor = 1

The specular color of a material (used in specular/glossy/vertexlit shaders).