Table of Contents

Class GameUtilities.Input

Namespace
VoxelPlayground.Utility
Assembly
GamePlay.dll
public static class GameUtilities.Input
Inheritance
object
GameUtilities.Input

Methods

GetAxisHorizontalVertical()

public static Vector2 GetAxisHorizontalVertical()

Returns

Vector2

GetGrip(bool)

public static float GetGrip(bool isLeft)

Parameters

isLeft bool

Returns

float

GetMouseMovement()

public static Vector2 GetMouseMovement()

Returns

Vector2

GetMovementWASDQE()

public static Vector3 GetMovementWASDQE()

Returns

Vector3

GetThumbstick(bool)

public static Vector2 GetThumbstick(bool isLeft)

Parameters

isLeft bool

Returns

Vector2

GetTrigger(bool)

public static float GetTrigger(bool isLeft)

Parameters

isLeft bool

Returns

float

GetWASD()

public static Vector2 GetWASD()

Returns

Vector2

IsGripJustPressed(bool)

public static bool IsGripJustPressed(bool isLeft)

Parameters

isLeft bool

Returns

bool

IsGripJustReleased(bool)

public static bool IsGripJustReleased(bool isLeft)

Parameters

isLeft bool

Returns

bool

IsThumbstickJustPressed(bool)

public static bool IsThumbstickJustPressed(bool isLeft)

Parameters

isLeft bool

Returns

bool

IsThumbstickPressed(bool)

public static bool IsThumbstickPressed(bool isLeft)

Parameters

isLeft bool

Returns

bool

IsTriggerJustPressed(bool)

public static bool IsTriggerJustPressed(bool isLeft)

Parameters

isLeft bool

Returns

bool

IsTriggerJustReleased(bool)

public static bool IsTriggerJustReleased(bool isLeft)

Parameters

isLeft bool

Returns

bool