Class App
- Namespace
- VoxelPlayground.Utility
- Assembly
- GamePlay.dll
public class App : MonoBehaviour
- Inheritance
-
object
App
- Extension Methods
-
Fields
HUD
[ShowInInspector]
public static bool HUD
Field Value
- bool
ingameGizmo
[ShowInInspector]
public static bool ingameGizmo
Field Value
- bool
isEditor
public const bool isEditor = false
Field Value
- bool
Properties
camT
public static Transform camT { get; }
Property Value
- Transform
currentScene
public static VoxelScene currentScene { get; }
Property Value
- VoxelScene
draw
public static CommandBuilder draw { get; }
Property Value
- CommandBuilder
inVR
public static bool inVR { get; }
Property Value
- bool
mainCamera
public static Camera mainCamera { get; }
Property Value
- Camera
Methods
CameraForwardAngle(Vector3)
public static float CameraForwardAngle(Vector3 p)
Parameters
p Vector3
Returns
- float
ExitScene()
[Button]
public static void ExitScene()
InCameraDistance(Vector3, float)
public static bool InCameraDistance(Vector3 p, float dist)
Parameters
p Vector3
dist float
Returns
- bool
ReloadScene()
[Button]
public static void ReloadScene()
Vibrate(bool, float, float, float)
public static void Vibrate(bool isLeft, float amplitude, float duration, float frequency = 0)
Parameters
isLeft bool
amplitude float
duration float
frequency float