Table of Contents

Class App

Namespace
VoxelPlayground.Utility
Assembly
GamePlay.dll
public class App : MonoBehaviour
Inheritance
object
App
Extension Methods

Fields

HUD

[ShowInInspector]
public static bool HUD

Field Value

bool

ingameGizmo

[ShowInInspector]
public static bool ingameGizmo

Field Value

bool

isEditor

public const bool isEditor = false

Field Value

bool

Properties

camT

public static Transform camT { get; }

Property Value

Transform

currentScene

public static VoxelScene currentScene { get; }

Property Value

VoxelScene

draw

public static CommandBuilder draw { get; }

Property Value

CommandBuilder

inVR

public static bool inVR { get; }

Property Value

bool

mainCamera

public static Camera mainCamera { get; }

Property Value

Camera

Methods

CameraForwardAngle(Vector3)

public static float CameraForwardAngle(Vector3 p)

Parameters

p Vector3

Returns

float

ExitScene()

[Button]
public static void ExitScene()

InCameraDistance(Vector3, float)

public static bool InCameraDistance(Vector3 p, float dist)

Parameters

p Vector3
dist float

Returns

bool

ReloadScene()

[Button]
public static void ReloadScene()

Vibrate(bool, float, float, float)

public static void Vibrate(bool isLeft, float amplitude, float duration, float frequency = 0)

Parameters

isLeft bool
amplitude float
duration float
frequency float