Publishing Your Mod
This guide outlines the process of publishing your mod to mod.io so other players can download and play it.
Prerequisites
Before you can publish, ensure you have:
- A mod.io account.
- Joined the Voxel Playground game page on mod.io.
Step 1: Package Your Mod
First, you need to create a distributable package of your mod.
- Follow the Mod Exporter Guide to build your mod.
- Ensure the build was successful and the output file (usually a
.zipor folder) is located inAssets/Export. - Verify the mod works locally by testing it (see Testing Your Mod).
Step 2: Create a Mod Profile
- Log in to mod.io.
- Navigate to the Voxel Playground game page.
- Click Add Mod.
- Fill in the required details:
- Name: The name of your mod.
- Summary: A brief description.
- Logo: A 512x288 (or recommended size) thumbnail image.
- Description: Detailed instructions and features.
- Tags: Select appropriate tags (e.g., Weapon, Map, Character).
Step 3: Upload Mod Files
- Once the profile is created, go to the Files tab of your mod page.
- Click Add Build (or Upload File).
- Select the mod package you exported in Step 1 (from the
Assets/Exportfolder). - Specify the Version (e.g.,
1.0.0). - Mark it as the Live release.
- Click Upload.
Step 4: Visibility and Moderation
- Newly uploaded mods may require approval or verification.
- Once approved, your mod will be visible to all players in the in-game Mod Browser.
Updating Your Mod
To update an existing mod:
- Re-export the mod using the Mod Exporter.
- Go to your mod's page on mod.io.
- Upload the new file under the Files tab.
- Archive older versions if necessary.
Troubleshooting
- Upload Failed: Check your internet connection and file size limits.
- Mod Not Visible: Ensure the file is set to "Live" and the mod visibility is "Public".