Table of Contents

Class SpawnerWave

Namespace
VoxelPlayground.Level
Assembly
ModData.dll
[Serializable]
public class SpawnerWave
Inheritance
object
SpawnerWave
Extension Methods

Fields

blocking

[FormerlySerializedAs("conditionAfterPrevTaskFinished")]
public bool blocking

Field Value

bool

characterPool

[Tooltip("Candidates. If null, fallback to Spawner.defaultEnemy")]
public SpawnerCharacterPool characterPool

Field Value

SpawnerCharacterPool

debugIndex

[SuffixLabel("Debug", false)]
public int debugIndex

Field Value

int

delay

[FormerlySerializedAs("conditionDelay")]
[Tooltip("生成前要等多少秒, 从同屏条件满足才开始等 而不是直接从上个Task完成后开始等")]
public float delay

Field Value

float

maxAlive

[FormerlySerializedAs("conditionAlives")]
[Tooltip("条件: (同屏量) 当前存活数量小于此值时才触发本Task; 比如1 就是死光了才刷, 2就是会刷到有2个存活的怪为止\n和@subspawnConditionAlives的区别: 一旦触发了本Task, 那subspawn的同屏限制就是由subspawnConditionAlives接管了; 比如你想等之前的怪都死完后 然后狂刷一批新怪 就可以设置conditionAlives=1, subspawnConditionAlives=10")]
public int maxAlive

Field Value

int

note

[Tooltip("Design note, no functional impact")]
public string note

Field Value

string

pickMode

public SpawnerWave.PickMode pickMode

Field Value

SpawnerWave.PickMode

sinceDay

[FormerlySerializedAs("conditionSinceDay")]
[Tooltip("限定从ToD第几天开始 这样就不会提前刷之后天数的怪 以防不停刷怪卡住日出; 但如果你直接跳到第3天 那么会刷之前的第1,2天的怪 - 它们不会被漏掉")]
public int sinceDay

Field Value

int

spawnCount

[FormerlySerializedAs("subspawnCount")]
[Tooltip("Total enemies to spawn in this wave")]
public int spawnCount

Field Value

int

spawnInterval

[FormerlySerializedAs("subspawnIntervalDelay")]
[Tooltip("这波尸潮 每个僵尸刷的间隔时间 (等完后才会开始下一个Subspawn")]
public float spawnInterval

Field Value

float

spawnMaxAlive

[FormerlySerializedAs("subspawnConditionAlives")]
[Tooltip("这波尸潮 同屏数量限制 以防刷太多")]
public float spawnMaxAlive

Field Value

float

subspawnPickRandomOrOrderedRepeat

[Tooltip("这波尸潮 是随机取候选(true) 还是顺序取(false)")]
public bool subspawnPickRandomOrOrderedRepeat

Field Value

bool

Methods

Clone()

public object Clone()

Returns

object

Name()

public string Name()

Returns

string