Table of Contents

Struct PathfindingJob.PathNode

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
public struct PathfindingJob.PathNode

Fields

F

public float F

Field Value

float

G

public int G

Field Value

int

H

public int H

Field Value

int

H_HeightWeighted

public int H_HeightWeighted

Field Value

int

hasParent

public bool hasParent

Field Value

bool

parentKey

public int parentKey

Field Value

int

position

public int3 position

Field Value

int3

Methods

CompareTo(PathNode)

public int CompareTo(PathfindingJob.PathNode other)

Parameters

other PathfindingJob.PathNode

Returns

int

Equals(PathNode)

public bool Equals(PathfindingJob.PathNode other)

Parameters

other PathfindingJob.PathNode

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int