Struct PathfindingJob.PathNode
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
public struct PathfindingJob.PathNode
Fields
F
Field Value
- float
G
Field Value
- int
H
Field Value
- int
H_HeightWeighted
public int H_HeightWeighted
Field Value
- int
hasParent
Field Value
- bool
parentKey
Field Value
- int
position
Field Value
- int3
Methods
CompareTo(PathNode)
public int CompareTo(PathfindingJob.PathNode other)
Parameters
other PathfindingJob.PathNode
Returns
- int
Equals(PathNode)
public bool Equals(PathfindingJob.PathNode other)
Parameters
other PathfindingJob.PathNode
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int