Struct PathfindingJob
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[BurstCompile]
public struct PathfindingJob
Fields
debugVisitedNodes
public NativeList<int3> debugVisitedNodes
Field Value
- NativeList<int3>
endGrid
[ReadOnly]
public int3 endGrid
Field Value
- int3
gridCenter
[ReadOnly]
public float3 gridCenter
Field Value
- float3
gridDimensions
[ReadOnly]
public int3 gridDimensions
Field Value
- int3
nodeSize
[ReadOnly]
public float nodeSize
Field Value
- float
pathfindingSetting
[ReadOnly]
public PathfindingSetting pathfindingSetting
Field Value
- PathfindingSetting
pathFound
public NativeReference<bool> pathFound
Field Value
- NativeReference<bool>
resultPath
public NativeList<int3> resultPath
Field Value
- NativeList<int3>
returnFallbackPath
[ReadOnly]
public bool returnFallbackPath
Field Value
- bool
startGrid
[ReadOnly]
public int3 startGrid
Field Value
- int3
walkableGrid
[ReadOnly]
public NativeArray<bool> walkableGrid
Field Value
- NativeArray<bool>
Methods
Execute()