Table of Contents

Struct PathfindingJob

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
[BurstCompile]
public struct PathfindingJob

Fields

debugVisitedNodes

public NativeList<int3> debugVisitedNodes

Field Value

NativeList<int3>

endGrid

[ReadOnly]
public int3 endGrid

Field Value

int3

gridCenter

[ReadOnly]
public float3 gridCenter

Field Value

float3

gridDimensions

[ReadOnly]
public int3 gridDimensions

Field Value

int3

nodeSize

[ReadOnly]
public float nodeSize

Field Value

float

pathfindingSetting

[ReadOnly]
public PathfindingSetting pathfindingSetting

Field Value

PathfindingSetting

pathFound

public NativeReference<bool> pathFound

Field Value

NativeReference<bool>

resultPath

public NativeList<int3> resultPath

Field Value

NativeList<int3>

returnFallbackPath

[ReadOnly]
public bool returnFallbackPath

Field Value

bool

startGrid

[ReadOnly]
public int3 startGrid

Field Value

int3

walkableGrid

[ReadOnly]
public NativeArray<bool> walkableGrid

Field Value

NativeArray<bool>

Methods

Execute()

public void Execute()