Table of Contents

Modding Overview

Voxel Playground supports various types of mod content, primarily driven by .vox assets. This section covers the fundamental workflow for importing and configuring your voxel assets.

Importing Vox Files

To bring your voxel creations into the game, follow these steps using the Vox Assets Processor.

  1. Drag and Drop: Drag your .vox file into the Vox Assets Processor window.

    ImportVox
  2. Select Asset Type: Choose the appropriate category for your asset:

    • Scene: Full environments or maps. These can use A/B/C/D configurations (see Scene Tutorial).
    • Weapon: Guns, melee weapons, or other handheld items.
    • Building: Constructible architectural elements.
    • Character: Playable avatars or NPCs.
  3. Generate Prefab: Click the Generate button.

    • This will create a new Unity Prefab in your mod's /Prefab folder.
  4. Register in Manifest: Don't forget to add this new Prefab to your ModManifest to ensure it gets exported.

    Config Manifest

Asset Configuration

Once your prefab is generated, it often requires specific configuration depending on its type.