Table of Contents

Class SoundsCollection

Namespace
VoxelPlayground.Sound
Assembly
GamePlay.dll
public class SoundsCollection : MonoBehaviour
Inheritance
object
SoundsCollection
Extension Methods

Fields

acidAttack

public SoundEvent acidAttack

Field Value

SoundEvent

backpackPut

public SoundEvent backpackPut

Field Value

SoundEvent

battleFailed

public SoundEvent battleFailed

Field Value

SoundEvent

battleVictory

public SoundEvent battleVictory

Field Value

SoundEvent

boomerAttack

public SoundEvent boomerAttack

Field Value

SoundEvent

bowReload

public SoundEvent bowReload

Field Value

SoundEvent

burning

public SoundEvent burning

Field Value

SoundEvent

carAccelerates

public SoundEvent carAccelerates

Field Value

SoundEvent

carBrakes

public SoundEvent carBrakes

Field Value

SoundEvent

carDrop

public SoundEvent carDrop

Field Value

SoundEvent

carEngineRunning

public SoundEvent carEngineRunning

Field Value

SoundEvent

carEngineWithStartStop

public SoundEvent carEngineWithStartStop

Field Value

SoundEvent

charFootstep

public SoundEvent charFootstep

Field Value

SoundEvent

charFootstepSand

public SoundEvent charFootstepSand

Field Value

SoundEvent

charPunch

public SoundEvent charPunch

Field Value

SoundEvent

cheer

public SoundEvent cheer

Field Value

SoundEvent

countdown

public SoundEvent countdown

Field Value

SoundEvent

countdownFinal

public SoundEvent countdownFinal

Field Value

SoundEvent

defeatedMusic

public SoundEvent defeatedMusic

Field Value

SoundEvent

finishBell

public SoundEvent finishBell

Field Value

SoundEvent

giantAttack

public SoundEvent giantAttack

Field Value

SoundEvent

giantFootstep

public SoundEvent giantFootstep

Field Value

SoundEvent

grandEnter

public SoundEvent grandEnter

Field Value

SoundEvent

grandTransition

public SoundEvent grandTransition

Field Value

SoundEvent

gunReload

public SoundEvent gunReload

Field Value

SoundEvent

heartbeat

public SoundEvent heartbeat

Field Value

SoundEvent

hookShot

public SoundEvent hookShot

Field Value

SoundEvent

hurt

public SoundEvent hurt

Field Value

SoundEvent

instance

public static SoundsCollection instance

Field Value

SoundsCollection

laserRifleCharge

public SoundEvent laserRifleCharge

Field Value

SoundEvent

mainMenuBgm

public SoundEvent mainMenuBgm

Field Value

SoundEvent

mutantFootstep

public SoundEvent mutantFootstep

Field Value

SoundEvent

mutantRoar

public SoundEvent mutantRoar

Field Value

SoundEvent

pickup

public SoundEvent pickup

Field Value

SoundEvent

popper

public SoundEvent popper

Field Value

SoundEvent

portal

public SoundEvent portal

Field Value

SoundEvent

ropeWhoosh

public SoundEvent ropeWhoosh

Field Value

SoundEvent

runnerAttack

public SoundEvent runnerAttack

Field Value

SoundEvent

silent

public SoundEvent silent

Field Value

SoundEvent

stoneCollapse

public SoundEvent stoneCollapse

Field Value

SoundEvent

tagCar

public SoundTag tagCar

Field Value

SoundTag

tagWheel

public SoundTag tagWheel

Field Value

SoundTag

tagWheelCarDrop

public SoundTag tagWheelCarDrop

Field Value

SoundTag

titleBGM

public SoundEvent titleBGM

Field Value

SoundEvent

titleBreak

public SoundEvent titleBreak

Field Value

SoundEvent

titlePortal

public SoundEvent titlePortal

Field Value

SoundEvent

victoryMusic

public SoundEvent victoryMusic

Field Value

SoundEvent

waterfall

public SoundEvent waterfall

Field Value

SoundEvent

waterLarge

public SoundEvent waterLarge

Field Value

SoundEvent

windWhoosh

public SoundEvent windWhoosh

Field Value

SoundEvent