Class Connectivity
- Namespace
- VoxelPlayground.Ragdoll
- Assembly
- GamePlay.dll
[Serializable]
public class Connectivity
- Inheritance
-
objectConnectivity
Fields
bone
public Transform bone
Field Value
correspondingTemplateBone
public Transform correspondingTemplateBone
Field Value
incomingConfigurableJoints
Or we call it: childrenBoneConnection
public List<ConfigurableJoint> incomingConfigurableJoints
Field Value
- List<ConfigurableJoint>
incomingIndexMark
Or we call it: indexOfVoxelConnectToChildrenBones
public List<int> incomingIndexMark
Field Value
- List<int>
outConfigurableJoint
public ConfigurableJoint outConfigurableJoint
Field Value
outIndexMark
Or we call it: indexOfVoxelConnectToParentBone
public int outIndexMark
Field Value
- int
Methods
Clone()
public Connectivity Clone()