Table of Contents

Class Connectivity

Namespace
VoxelPlayground.Ragdoll
Assembly
GamePlay.dll
[Serializable]
public class Connectivity
Inheritance
object
Connectivity

Fields

bone

public Transform bone

Field Value

Transform

correspondingTemplateBone

public Transform correspondingTemplateBone

Field Value

Transform

incomingConfigurableJoints

Or we call it: childrenBoneConnection

public List<ConfigurableJoint> incomingConfigurableJoints

Field Value

List<ConfigurableJoint>

incomingIndexMark

Or we call it: indexOfVoxelConnectToChildrenBones

public List<int> incomingIndexMark

Field Value

List<int>

outConfigurableJoint

public ConfigurableJoint outConfigurableJoint

Field Value

ConfigurableJoint

outIndexMark

Or we call it: indexOfVoxelConnectToParentBone

public int outIndexMark

Field Value

int

Methods

Clone()

public Connectivity Clone()

Returns

Connectivity