Class WaterPhysProcessor
- Namespace
- VoxelPlayground.Misc
- Assembly
- GamePlay.dll
public class WaterPhysProcessor : MonoBehaviour
- Inheritance
-
object
WaterPhysProcessor
- Extension Methods
-
Fields
angularDrag
Field Value
- float
buoyancyFactor
public float buoyancyFactor
Field Value
- float
intersectingRigidbodies
[ShowInInspector]
public Dictionary<Rigidbody, WaterPhysProcessor.WaterContactRigidbodyData> intersectingRigidbodies
Field Value
- Dictionary<Rigidbody, WaterPhysProcessor.WaterContactRigidbodyData>
SamplePerVolume
public float SamplePerVolume
Field Value
- float
waterfallMassThreshold
public float waterfallMassThreshold
Field Value
- float
waterfallVFX
public string waterfallVFX
Field Value
- string
waterTop
public Transform waterTop
Field Value
- Transform
waterWaveSpeed
public float waterWaveSpeed
Field Value
- float
waterWaveStrength
public float waterWaveStrength
Field Value
- float
windApplyUpOffset
public float windApplyUpOffset
Field Value
- float
windDir
Field Value
- Transform
windStrength
public float windStrength
Field Value
- float
Methods
DepthInWater(Vector3)
public float DepthInWater(Vector3 point)
Parameters
point Vector3
Returns
- float
RigidbodyCollidersAABBUnion(Rigidbody)
public static Bounds RigidbodyCollidersAABBUnion(Rigidbody rb)
Parameters
rb Rigidbody
Returns
- Bounds