Class HeightmapScatter
- Namespace
- VoxelPlayground.Entity.Terrain
- Assembly
- GamePlay.dll
[RequireComponent(typeof(HeightmapVoxels))]
public class HeightmapScatter : MonoBehaviour
- Inheritance
-
object
HeightmapScatter
- Extension Methods
-
Fields
Density
Field Value
- float
HeightRange
[MinMaxSlider(0, 255, false)]
public Vector2 HeightRange
Field Value
- Vector2
NormalScale
Field Value
- float
Prefab
Field Value
- GameObject
ScaleRange
[MinMaxSlider(0, 2, false)]
public Vector2 ScaleRange
Field Value
- Vector2
SlopeRange
[MinMaxSlider(0, 90, false)]
public Vector2 SlopeRange
Field Value
- Vector2
Methods
GenerateScatter()
[Button("Generate Scatter")]
[ContextMenu("Generate Scatter")]
public void GenerateScatter()