Table of Contents

Class PathfindingManager

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
public class PathfindingManager : Singleton<PathfindingManager>
Inheritance
object
PathfindingManager
Inherited Members
Extension Methods

Fields

debugPos

public GameObject[] debugPos

Field Value

GameObject[]

grid_dynamic

public PathFinderGrid grid_dynamic

Field Value

PathFinderGrid

grid_static

public PathFinderGrid grid_static

Field Value

PathFinderGrid

Methods

Awake()

protected override void Awake()

ClearAndInit()

public void ClearAndInit()

GetPathFinderGrid(Vector3, Vector3, out PathfindingSetting, out PathFinderGrid)

public void GetPathFinderGrid(Vector3 start, Vector3 end, out PathfindingSetting pathfindingSetting, out PathFinderGrid pathFinderGrid)

Parameters

start Vector3
end Vector3
pathfindingSetting PathfindingSetting
pathFinderGrid PathFinderGrid