Class PathfindingManager
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
public class PathfindingManager : Singleton<PathfindingManager>
- Inheritance
-
objectPathfindingManager
- Inherited Members
- Extension Methods
Fields
debugPos
public GameObject[] debugPos
Field Value
grid_dynamic
public PathFinderGrid grid_dynamic
Field Value
grid_static
public PathFinderGrid grid_static
Field Value
Methods
Awake()
protected override void Awake()
ClearAndInit()
public void ClearAndInit()
GetPathFinderGrid(Vector3, Vector3, out PathfindingSetting, out PathFinderGrid)
public void GetPathFinderGrid(Vector3 start, Vector3 end, out PathfindingSetting pathfindingSetting, out PathFinderGrid pathFinderGrid)
Parameters
startVector3endVector3pathfindingSettingPathfindingSettingpathFinderGridPathFinderGrid