Table of Contents

Class PathFinder.VoxelNode

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
public class PathFinder.VoxelNode : FastPriorityQueueNode
Inheritance
object
FastPriorityQueueNode
PathFinder.VoxelNode

Constructors

VoxelNode(int, int, int, PathFinderGrid)

public VoxelNode(int local_x, int local_y, int local_z, PathFinderGrid pathFinderGrid)

Parameters

local_x int
local_y int
local_z int
pathFinderGrid PathFinderGrid

Fields

G

public int G

Field Value

int

H

public int H

Field Value

int

local_x

public int local_x

Field Value

int

local_y

public int local_y

Field Value

int

local_z

public int local_z

Field Value

int

parent

public PathFinder.VoxelNode parent

Field Value

PathFinder.VoxelNode

pathFinderGrid

public PathFinderGrid pathFinderGrid

Field Value

PathFinderGrid

Methods

Equals(VoxelNode)

public bool Equals(PathFinder.VoxelNode other)

Parameters

other PathFinder.VoxelNode

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

GetWorldPos()

public Vector3 GetWorldPos()

Returns

Vector3

Log()

public string Log()

Returns

string