Table of Contents

Class SoundNames

Namespace
VoxelPlayground.Sound
Assembly
GamePlay.dll
public static class SoundNames
Inheritance
object
SoundNames

Fields

BLOOD_PUNCH

public const string BLOOD_PUNCH = "Blood_Punch"

Field Value

string

SAW_IDLE

public const string SAW_IDLE = "Saw_Idle"

Field Value

string

SHOOT

public const string SHOOT = "Weapon_GunShot"

Field Value

string

SHOOT_LOUD

public const string SHOOT_LOUD = "Weapon_GunShot_Loud"

Field Value

string

STAB

public const string STAB = "Stab"

Field Value

string

UI_CLICK

public const string UI_CLICK = "UI_Click"

Field Value

string

WEAPON_ENERGY_BEAM

public const string WEAPON_ENERGY_BEAM = "Weapon_Energy_Beam"

Field Value

string

WEAPON_ENERGY_CHARGE

public const string WEAPON_ENERGY_CHARGE = "Weapon_Energy_Charge"

Field Value

string

WEAPON_EXPLOSION

public const string WEAPON_EXPLOSION = "Weapon_Explosion"

Field Value

string