Class SoundNames
- Namespace
- VoxelPlayground.Sound
- Assembly
- GamePlay.dll
public static class SoundNames
- Inheritance
-
object
SoundNames
Fields
BLOOD_PUNCH
public const string BLOOD_PUNCH = "Blood_Punch"
Field Value
- string
SAW_IDLE
public const string SAW_IDLE = "Saw_Idle"
Field Value
- string
SHOOT
public const string SHOOT = "Weapon_GunShot"
Field Value
- string
SHOOT_LOUD
public const string SHOOT_LOUD = "Weapon_GunShot_Loud"
Field Value
- string
STAB
public const string STAB = "Stab"
Field Value
- string
UI_CLICK
public const string UI_CLICK = "UI_Click"
Field Value
- string
WEAPON_ENERGY_BEAM
public const string WEAPON_ENERGY_BEAM = "Weapon_Energy_Beam"
Field Value
- string
WEAPON_ENERGY_CHARGE
public const string WEAPON_ENERGY_CHARGE = "Weapon_Energy_Charge"
Field Value
- string
WEAPON_EXPLOSION
public const string WEAPON_EXPLOSION = "Weapon_Explosion"
Field Value
- string