Class RagdollMuscleCollision
- Namespace
- VoxelPlayground.Ragdoll
- Assembly
- GamePlay.dll
public class RagdollMuscleCollision : MonoBehaviour
- Inheritance
-
objectRagdollMuscleCollision
- Extension Methods
Fields
enableHitEntityThreshold
public bool enableHitEntityThreshold
Field Value
- bool
muName
public string muName
Field Value
- string
ra
public RagdollAnim ra
Field Value
Methods
ClearOnHitEntityListener()
public void ClearOnHitEntityListener()
SetOnHitEntityListener(UnityAction<EntityCharacter, Entity, Vector3, Collider>, float)
public void SetOnHitEntityListener(UnityAction<EntityCharacter, Entity, Vector3, Collider> listener, float relVelThreshold = 0)
Parameters
listenerUnityAction<EntityCharacter, Entity, Vector3, Collider>relVelThresholdfloat