Class DroppedResource
- Namespace
- VoxelPlayground.Level
- Assembly
- GamePlay.dll
public class DroppedResource : MonoBehaviour
- Inheritance
-
object
DroppedResource
- Extension Methods
-
Fields
dropVelAddY
Field Value
- float
dropVelMul
Field Value
- float
flyToPlayer
Field Value
- bool
flyToPlayerSpeed
public float flyToPlayerSpeed
Field Value
- float
flyToPlayerSpeedLimit
public float flyToPlayerSpeedLimit
Field Value
- float
initPosAdd
public Vector3 initPosAdd
Field Value
- Vector3
renderer
public MeshRenderer renderer
Field Value
- MeshRenderer
resCount
Field Value
- int
resKind
public PlayerInfo.ResKind resKind
Field Value
- PlayerInfo.ResKind
voxelDataLoader
public VoxelVolumeSaveSystem voxelDataLoader
Field Value
- VoxelVolumeSaveSystem
Methods
Init(ResKind, int)
public void Init(PlayerInfo.ResKind resKind, int resCount)
Parameters
resKind PlayerInfo.ResKind
resCount int