Class BloodmoonScene
- Namespace
- VoxelPlayground.Level
- Assembly
- GamePlay.dll
public class BloodmoonScene : VoxelScene
- Inheritance
-
object
BloodmoonScene
- Inherited Members
-
- Extension Methods
-
Fields
_todOriginalTimeSpeed
public float _todOriginalTimeSpeed
Field Value
- float
currentHouseIndex
public int currentHouseIndex
Field Value
- int
houses
public GameObject[] houses
Field Value
- GameObject[]
spawner
public ArenaSpawner spawner
Field Value
- ArenaSpawner
sunsetTimeByDay
[Tooltip("Sunset time in hours by currentDay, will Override @sunriseTime if this is not empty")]
public float[] sunsetTimeByDay
Field Value
- float[]
timeSpeedMlpVictorySunrise
public float timeSpeedMlpVictorySunrise
Field Value
- float
timeSpeedMlpWhileNoZombies
public float timeSpeedMlpWhileNoZombies
Field Value
- float
todForceSuspend
public bool todForceSuspend
Field Value
- bool
Methods
OnDestroy()
protected override void OnDestroy()
OnSettlement(bool)
[Button]
public override void OnSettlement(bool isVictory)
Parameters
isVictory bool
Start()
protected override void Start()