Table of Contents

Class BloodmoonScene

Namespace
VoxelPlayground.Level
Assembly
GamePlay.dll
public class BloodmoonScene : VoxelScene
Inheritance
object
BloodmoonScene
Inherited Members
Extension Methods

Fields

_todOriginalTimeSpeed

public float _todOriginalTimeSpeed

Field Value

float

currentHouseIndex

public int currentHouseIndex

Field Value

int

houses

public GameObject[] houses

Field Value

GameObject[]

spawner

public ArenaSpawner spawner

Field Value

ArenaSpawner

sunsetTimeByDay

[Tooltip("Sunset time in hours by currentDay, will Override @sunriseTime if this is not empty")]
public float[] sunsetTimeByDay

Field Value

float[]

timeSpeedMlpVictorySunrise

public float timeSpeedMlpVictorySunrise

Field Value

float

timeSpeedMlpWhileNoZombies

public float timeSpeedMlpWhileNoZombies

Field Value

float

todForceSuspend

public bool todForceSuspend

Field Value

bool

Methods

OnDestroy()

protected override void OnDestroy()

OnSettlement(bool)

[Button]
public override void OnSettlement(bool isVictory)

Parameters

isVictory bool

Start()

protected override void Start()