Table of Contents

Struct VoxelizeGridLargeVoxelJob

Namespace
VoxelPlayground.Engine
Assembly
VoxEngine.dll
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct VoxelizeGridLargeVoxelJob

Fields

entityToWorld

[ReadOnly]
public Matrix4x4 entityToWorld

Field Value

Matrix4x4

grid_x

[ReadOnly]
public int grid_x

Field Value

int

grid_y

[ReadOnly]
public int grid_y

Field Value

int

grid_z

[ReadOnly]
public int grid_z

Field Value

int

gridCenter

[ReadOnly]
public float3 gridCenter

Field Value

float3

gridPtr

[NativeDisableUnsafePtrRestriction]
public uint* gridPtr

Field Value

uint*

nodeSize

[ReadOnly]
public float nodeSize

Field Value

float

numPointsX

[ReadOnly]
public int numPointsX

Field Value

int

numPointsY

[ReadOnly]
public int numPointsY

Field Value

int

numPointsZ

[ReadOnly]
public int numPointsZ

Field Value

int

pointData

[ReadOnly]
[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointData

Field Value

PointDataV2*

sparsity

public float sparsity

Field Value

float

voxelScale

[ReadOnly]
public float voxelScale

Field Value

float

worldToGrid

[ReadOnly]
public Matrix4x4 worldToGrid

Field Value

Matrix4x4

Methods

Execute()

public void Execute()