Struct VoxelizeGridLargeVoxelJob
- Namespace
- VoxelPlayground.Engine
- Assembly
- VoxEngine.dll
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct VoxelizeGridLargeVoxelJob
Fields
entityToWorld
[ReadOnly]
public Matrix4x4 entityToWorld
Field Value
- Matrix4x4
grid_x
[ReadOnly]
public int grid_x
Field Value
- int
grid_y
[ReadOnly]
public int grid_y
Field Value
- int
grid_z
[ReadOnly]
public int grid_z
Field Value
- int
gridCenter
[ReadOnly]
public float3 gridCenter
Field Value
- float3
gridPtr
[NativeDisableUnsafePtrRestriction]
public uint* gridPtr
Field Value
- uint*
nodeSize
[ReadOnly]
public float nodeSize
Field Value
- float
numPointsX
[ReadOnly]
public int numPointsX
Field Value
- int
numPointsY
[ReadOnly]
public int numPointsY
Field Value
- int
numPointsZ
[ReadOnly]
public int numPointsZ
Field Value
- int
pointData
[ReadOnly]
[NativeDisableUnsafePtrRestriction]
public PointDataV2* pointData
Field Value
- PointDataV2*
sparsity
Field Value
- float
voxelScale
[ReadOnly]
public float voxelScale
Field Value
- float
worldToGrid
[ReadOnly]
public Matrix4x4 worldToGrid
Field Value
- Matrix4x4
Methods
Execute()