Class WeaponTypeCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "WeaponTypeCon", menuName = "VoxelPlayground/AI/Consideration/WeaponType", order = 1)]
public class WeaponTypeCon : AIConsideration
- Inheritance
-
objectWeaponTypeCon
- Inherited Members
- Extension Methods
Fields
isMelee
public bool isMelee
Field Value
- bool
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool