Table of Contents

Class ObstacleInTheWayCon

Namespace
VoxelPlayground.AI
Assembly
GamePlay.dll
[CreateAssetMenu(fileName = "ObstacleInTheWayCon", menuName = "VoxelPlayground/AI/Consideration/ObstacleInTheWayCon", order = 1)]
public class ObstacleInTheWayCon : AIConsideration
Inheritance
object
ObstacleInTheWayCon
Inherited Members
Extension Methods

Fields

maxSolidBlockCount

public int maxSolidBlockCount

Field Value

int

minSolidBlockCount

public int minSolidBlockCount

Field Value

int

scanRadius

public float scanRadius

Field Value

float

Methods

Evaluate()

public override bool Evaluate()

Returns

bool