Class ObstacleInTheWayCon
- Namespace
- VoxelPlayground.AI
- Assembly
- GamePlay.dll
[CreateAssetMenu(fileName = "ObstacleInTheWayCon", menuName = "VoxelPlayground/AI/Consideration/ObstacleInTheWayCon", order = 1)]
public class ObstacleInTheWayCon : AIConsideration
- Inheritance
-
objectObstacleInTheWayCon
- Inherited Members
- Extension Methods
Fields
maxSolidBlockCount
public int maxSolidBlockCount
Field Value
- int
minSolidBlockCount
public int minSolidBlockCount
Field Value
- int
scanRadius
public float scanRadius
Field Value
- float
Methods
Evaluate()
public override bool Evaluate()
Returns
- bool